ZX Spectrum 128k. The port is quite faithful to the original games advanced mode where you have to play through all stages. However, this version is quite difficult to play given the 2 colour monochrome game play throughout. It can be really difficult to see the enemy projectiles. I let the title music play out at the start since its the only music in the game. Topic: ZX Spectrum 128k
ZX Spectrum 48k There were quite alot of these tunnel run 3d wireframe games on the spectrum, but i think this on is one of the earliest ones and most fondly remembered. The game pretty much loops enlessly getting more difficult each time. In this longplay, I play on Hard mode and last as long as I can. Topics: 3D Star Strike, zx spectrum, game, computer, longplay
Spectrum 48k Quite different to the previous game which was definitely inspired by the Star Wars arcade game. While that game was endless (constantly looping levels) this game has 25 planets to conquer. 25 to many as the game is way to long and very repetitive due to the slow speed. Getting through the whole game on one life is very tedious and the ending isnt exactly rewarding for doing so. I start the game quite badly as I try to work out what the game wants from me and what I should... Topics: Amstrad, Sinclair, zx, spectrum, Starstrike II, game, longplay, complete, home computer
The plane is descending rapidly, Jarret struggling with the controls, searches anxiously for a possible landing site. Breaking through the clouds, the ground is suddenly upon him, and with one last heave on the joystick he prepares for impact. Out of the wreckage tumble Jarret, the guide and pilot, Clive, a fat and wealthy man, Gloria, his delicate daughter, and Dirk, her newly betrothed. They have found themselves on a strange plateau, nestled between the peaks of the greater Himalaya. The... Topics: Where Time Stood Still, zx spectrum, complete, 100%, walkthrough, playthrough, solution, 128k, 48k,...